Drag to aim
Pull back on the spring launcher. A dotted arc shows where your crew mate will fly.
BUMPERBUNCH!
Baron Rubble has piled his junk towers all over the seaside pier. Load a bouncy critter into the spring launcher, drag to aim, let go, and knock every last crate off the wooden jetty.

One finger, one launcher, one very wobbly tower.
Pull back on the spring launcher. A dotted arc shows where your crew mate will fly.
Release and the spring fires your critter across the pier. Each level gives you a handful of shots.
Smash, shatter and blast Baron Rubble's junk off the wooden jetty to clear the level and earn stars.
Four bouncy critters, four very different ways to wreck a tower.

Big, round and built for impact. Aim him at the base and watch the whole stack wobble.

Tap mid-flight and Sprig splits into three, perfect for spraying a wall of glass.

Drills straight through three blocks in a row to reach whatever's hiding inside.

Tap and Fizzle explodes, setting off any TNT nearby for a chain reaction.
Shows the whole flight path before you launch.
A giant crew mate for one huge shot.
Boosters are bought with coins you win in the game. There are no in-app purchases in this version.
Every block breaks its own way. Read the tower, then pick the right crew mate for the job.
The backbone of every tower. Knock one out and the rest come tumbling.
Shatters on impact in a very satisfying way.
Tough and heavy. Bring Rumbo, or go around it.
One good hit and boom. Fizzle sets them off on purpose.




Every star you earn goes back into the seaside. Spend them to bring the old attractions back to life, one piece at a time.
From a sunny morning on the pier all the way to Baron Rubble's own fortress.
Towers to topple, with a Hard level every 10th and a Super Hard every 25th.
From Sunny Pier all the way to Baron's Fortress.
A new tower every day, the same for everyone.
A game you can relax with. Here's how we keep it that way.
Topple a tower and go straight to your reward. We never put an ad right after a win.
Short ads between levels start only from level 10, and never more than one every few minutes.
Watch one only if you want: +1 crew mate when you're out of shots, double coins, or free coins.
Boosters are bought with coins you win by playing. Nothing to buy in this version.
Your progress lives on your device. No accounts, no logins.
No messages from strangers. Just you, your crew and a lot of falling crates.
Bumper Bunch is coming soon to iPhone on the App Store.
No. There are no in-app purchases in this version. Boosters like Aim+ and Mega are bought with coins you win in the game.
You can retry the level, or watch an optional video for one more crew mate.
A new tower every day, the same for every player. Come back tomorrow for the next one.
No. There are no accounts and no chat. Your progress is saved on your phone.
There's never an ad right after a win. Short ads between levels start from level 10, at most one every few minutes. Reward videos are always optional. You can change your ad choices any time in Settings → Privacy choices. See the privacy policy.
Email geekzoneprohelp@gmail.com. Please include your phone model and the level number.
BUMPERBUNCH!